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  • Session 1

    [[About the Fiction | About the Fiction]] The evening air of [[Elinost | Elinost]] on the 15th day of Atumnist had taken on a fresh chill. A meager breeze blew between the buildings of the city’s middle class Cawder district, and had washed away any …

  • Home Page

    h3. [[Horde of the Dragon Queen | *Horde of the Dragon Queen*]] [[Ruins of Arlysia | *Ruins of Arlysia*]] [[Fate Cthulhu | *Fate Cthulhu*]] [[Scalacia | *Scalacia*]] [[SW Fate | *SW Fate*]]

  • Main Page

    [[Dramatis Personae | Dramatis Personae]] [[Story Places | Story Places]] [[Story Threads | Story Threads]] h2. Campaign Information [[Chronology | Chronology]] [[Historical Figures | Historical Figures]] h3. Peoples [[The Elves | Elves]] …

  • Elinost

    The capital city of the Mageocracy of [[Diagros Map | Diagros]], [[Diagros Map | Elinost]] lies at the heart of the Central Plains. Elinost's arcane founders established their first magical institution in this location millennia ago due to the thinness of …

  • The Elves

    The elves of Scalacia originally came from their now lost homeland of Eralastlyn which is thought by many to be somewhere northeast of Diagros. For some unknown reason Eralastlyn sealed itself in the distant past, banishing its people to the world of man. …

  • Magic

    Magic on Scalacia comes from the _Source_. Practitioners of the magical arts are able to tap into the _Source_ to create magical effects by focusing energy through special focus items or fetishes. Basic components are often consumed during the casting of …

  • Custom Moves

    h3. Last Breath When *you’re dying and have 3 or less severe wounds*, roll + Con. ✴On a 10+, you’ve cheated Death—you’re in a bad spot but you’re still alive, alert and stable. ✴On a 7–9, You suffer a severe wound and require medical assistance to …

  • The Terrapacian Mountains

    Many days travel to the north and east of Elinost lie the [[Diagros Map | Terrapacian Mountains]]. This mountain range is home to Dwarven holds, barbarian tribes, goblinoid clans, and rumored to be riddled with cave systems that stretch into the dark …

  • Cantor Swamps

    Home to lizard men, and the exiled dregs of society, the [[Diagros Map | Cantor Swamps]] are a fetid morass of bogs, marshes, and wetlands. The only settlements in the area are small and struggle to survive near such a difficult and dangerous place.

  • The Silverin River

    The might [[Diagros Map | Silverin River]] flows south from distant mountains and forms Diagros' western border. The name Silverin comes from the silvery sheen of the rivers waters, which hold abundant mineral sediment from the ancient silver mines at the …

  • Mirror Lake

    [[Diagros Map | Mirror Lake]] is so large that it pushes the line between lake and inland sea. At the right times of day, with sunlight hitting the waters of Mirror Lake at the right angles, the surface of the lake becomes as reflective as its namesake. …

  • Glendan Forest

    The broad expanses of the [[Diagros Map | Glendan Forest]] are home to a hardy and stalwart folk who dedicate there lives to protecting the forest and surrounding lands from the creatures that creep from the dark depths of the woods.

  • The Tyraen Sea

    The Tyraen Sea is a wide storm tossed strait that separates two largest continents on the face of Scalacia.

  • Gods

    Three gods are worshiped across Scalacia, The Light, The Balance, and The Darkness. Many believe that all three are aspects of the same all powerful being but this fact is hotly debated, often at the end of a bloody sword. Each deity has different aspects …

  • Pelos

    Pelos is worshipped by many of the humans of Scalacia. He is one of the more martial aspects of The Light. In paintings and sculptures he is often depicted as a strong armored human with a blazing sword fighting back hordes of undead, demons, or other …

  • About the Fiction

    Do not edit the game session fiction directly. If everyone starts editing it, things will get out of hand. The fiction that we create and publish here will be the final word on how our story played out. Some strange things happen in RPGs that we can …

  • Dramatis Personae

    Analaris: Mihaila: Careas: Rander: Jeptan: /Vestry /Sumner /Prest /Ledaron /Murton [[:androcus | *Androcus Arstot:*]] A small man standing to 5'2", he has long blonde silken hair, ice blue eyes, and a rather plain face. Though he typically …

  • Chronology

    -40 AF: Explorer and historian Kelarnith, ventures into the Terrapacian Mountains searching for the fabled Alethi city of Tiermigaul. Current Year: 320 AF AF: After the Founding of Diagros by the Magi Families

  • Story Places

    "?" Baked Delights Cook's Market The Gilded Chalice: An upscale "pub" type drinking house, The Gilded Chalice is popular among the young nobles of Elinost and has one of the best selections of wines and artisanal liqueurs in the city. Notable …

  • Story Threads

    *Where is Rook:* Rook was supposed to meet Vikander at The Gilded Chalice at 7th mark but never showed up. *Telan's Countings:* The office of a local bookkeeper/accountant, Telan's Countings burned to the ground shortly after midnight early in the …

  • Historical Figures

    *The Alethi:* A race of people from before the Fall who are held in awe by the people of Scalacia. The Alethi purportedly controlled an empire that spanned the entire breadth of Itania and many of their monuments remain. They are said to have wielded …

  • SWF - Before the Republic

    [[SW BTR - Races | *Races*]] [[SWF - Skills | *Skills*]] [[SWF - Force Abilities | *Force Abilities*]] [[SWF BTR - Je'daii Temples | *Je'daii Temples*]] [[SWF BTR - Timeline | *Timeline*]]

  • SW BTR - Races

    Talids Humans Selkath Twi’leks Sith Cathar Wookiees Zabrak Noghri Devaronians Sullustans Mirialans Iktotchi Krevaaki Miraluka Koorivar

  • SWF BTR - Timeline

    0 TYA (Tho Yor Arrival) is 36,453 BBY ~-1000 TYA - Dai Bendu monks discover Tho Yor half-buried in the Andobi Mountains on Ando Prime o TYA - First Migration, force-sensitive ancestors arrive on Tython ~1000 TYA - Second Migration 10,648 TYA - …

  • SWF - Force Abilities

    Force Sense - Smell - Listening - Vision - Sight - Farsight - Empathy - Telepathy - - - Comprehend Speech - Meld - Shadow vision - Precognition - - - Battle Precognition - - - Shatterpoint - Psychometry (postcognition) …

  • SWF - Skills

    Athletics Blast Deception Empathy Fighting Investigation Lore Mechanics Notice Persuasion Resources Stealth Transport Vigor Will *Athletics* This skill represents how good a character is at moving their body and performing athletic …

  • RoA - Adventure Log

    The men from Tumbledown had barely caught their breath, the bodies of dead marauders scattered at their feet, before they set out again in pursuit of their wagon and belongings. Jack Jayne and Dhast set a demanding pace through the ruins of the sprawl. …

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