FC Skills

Skill List

Academics
Athletics
Burglary
Contacts
Crafts
Deceive
Drive
Empathy
Fight
Investigate
Mythos
Notice
Physique
Provoke
Rapport
Repair
Resources
Shoot
Stability
Stealth
Survival
Will

Academics (renamed from Lore). Subskills: Accounting, Anthropology, Archaeology, Architecture, Art History, Astronomy, Biology, Chemistry, Cryptography, Forensics, Geology, History, Languages, Law, Locksmith, Medicine (+1 First Aid, +2 Nurse/Paramedic, +3 Doctor), Research, Occult, Pharmacy, Photography, Physics, Psychoanalysis, Theology

Mythos: You have begun to piece together the secret rules of the real world, rather than the ignorant scrim of physics and religion. You recognize the great names, and the truths they conceal. If you’ve read a Mythos tome, using this ability lets you recall any specific hints or facts from it relevant to your current situation. If you’re staring at an ancient alien bas relief, using this ability lets you perceive, with a single shocking gestalt, the horrific history it unfolds.

Repair: Electrical, Mechanical, Carpentry, etc.

Stability: In short, Stability measures your ability to believe a comforting lie – but a lie necessary in order to live as a human being rather than a soulless tool or plaything of the Great Old Ones. You roll +Stability whenever confronted with a psychological trauma that is strong enough to damage your sanity. If you fail, you suffer mental stress and consequences. If you fail significantly, by 3 or more, your stability is reduced and you suffer some kind of psychosis.

Streetwise: Shadowing, finding someone, finding a place to hide, locating information, all in an urban environment.

Survival: Covers things like tracking, surviving in the wilderness etc.

FC Skills

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