Magic on Scalacia comes from the Source. Practitioners of the magical arts are able to tap into the Source to create magical effects by focusing energy through special focus items or fetishes. Basic components are often consumed during the casting of a spell while true foci are more sturdy and often passed down from magician to magician, teacher to student, over many generations. Due to the ability of foci to absorb the harmful collateral energies of spellcasting, magic use in the Material Plane is relatively safe, though many would-be magi have lost there lives or more working with magics that crossed the Veil between worlds.
To reflect the nature of magic in Scalacia the following rules changes are being considered.
CAST A SPELL
When you release a spell you’ve prepared, roll+Int. ✴On a 10+, the spell is successfully cast and you do not forget the spell—you may cast it again later. ✴On a 7-9, the spell is cast, but choose one:
• You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
• The spell disturbs the fabric of reality as it is cast—take -1 ongoing to cast a spell until the next time you Prepare Spells.
• After it is cast, the spell is forgotten. You cannot cast the spell again until you prepare spells.
• The spell casting consumes material components. Foci are never lost in this manner.
Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.
Material components are a disposable resource that can be spent and lost like ammunition. Like ammunition, components are not lost/spent until the fiction and an accompanying move indicate so.
Foci are unique and treated like weapons. Like weapons, a caster can be disarmed of his foci. Examples of foci include staffs, wands, crystal balls, fetish necklace, amulets etc. Casting a spell without a foci or components on hand causes the caster to suffer some damage, maybe d4, as the arcane energies burn their way through them instead of being channeled through the focus or components.